Quote of the day...er...week...umm...hey, look, a quote!!

"...besides love, independence of thought is the greatest gift an adult can give a child." - Bryce Courtenay, The Power of One

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Tuesday, September 4, 2018

The Toss

Every day (I'd say morning, but sometimes it isn't) I get up.

I get up and drag my body through the motions of getting dressed, foraging in the wild of Kitchen de Crazy for something to eat, and expending the enormous amount of effort and energy required to eat it.

After that I...


That kind of depends.

There's spoon theory, I guess.

That works.

But I think, for me, maybe Dice Theory would be more apropos.

Every day is a toss of the dice.  Roll for skills, or saving throw, or whatever.  Which dice get tossed depend on a number of conditions.  I haven't quantified them, yet. 

There are occasional positive modifiers, pluses to my roll: a good night's sleep, less-to-zero aches and pains, mental health is up, stress is down, etc.

There are negative modifiers, too, and these are more frequent, almost constant:  poor sleep, stress, mental illness, discomfort-to-outright-pain, body going haywire because why wouldn't it?, etc.

These modifiers have to be added/subtracted from my roll.  Basic life functions require a minimum total, and most of the time I have to roll high (not natural-twenty high, but dammit close) just to scrape through.  Anything ambitious like going out into the world, interacting with people, doing more than a minimum washing of dishes in the housework department, even eating something that isn't pre-packaged and probably unhealthy, means I need to roll very high, have few or no minuses and a whole lot of pluses.  It happens, and it's glorious, but it's rare.  I eat a lot of cheese and crackers or pop-tarts on low-roll days.

Every day is a variable.  Some days I don't even have it in me to throw the dice and count the pips (or add the numbers, really, since most of my dice, metaphorical and real, are gaming dice and pips are impractical on a D20).  Many days, there's more than one toss - basic function, going out into the world, taking on a project, deep cleaning a room, taking a shower, combing my hair.  If the total falls below the required number (which is different every time), it's...er...no dice.  If it just makes or is slightly above the minimum, we have liftoff and may even have moderate success.  High rolls and lots of pluses mean it's a go, and it's pleasant and possibly not exhausting, maybe even energizing.

A poor roll doesn't have to mean failure, it just means I'll need to work a lot harder at something that should be easy...but just isn't.  A good roll doesn't guarantee smashing success, but at least it'll be easier to do the things and maybe I won't feel enervated at the end of it.

It's not fully fleshed out, my Dice Theory...I imagine it'll be a lifetime's project.  Still, it kinda works for me, and I'm used to things that kinda-but-maybe-not-completely work.

What'd you roll, today? 

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